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	<title>Comments on: Tyranid Tips for Dawn of War 2</title>
	<atom:link href="http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/</link>
	<description>upgrading your gaming knowledge, one byte at a time</description>
	<lastBuildDate>Sun, 13 May 2012 20:52:35 +0000</lastBuildDate>
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		<item>
		<title>By: G</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-1320</link>
		<dc:creator>G</dc:creator>
		<pubDate>Mon, 28 Mar 2011 23:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-1320</guid>
		<description>TYRANIDS FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>TYRANIDS FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
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		<title>By: Iglian</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-1049</link>
		<dc:creator>Iglian</dc:creator>
		<pubDate>Thu, 02 Dec 2010 02:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-1049</guid>
		<description>Um yeah tyranids are kick ass and by far my fab race but aperently i have a huge problem using them not mainly the army buildng but sertain units like terminator squaps when facing space mariens... can u help me out wat units can i use against them besides the carnivex?</description>
		<content:encoded><![CDATA[<p>Um yeah tyranids are kick ass and by far my fab race but aperently i have a huge problem using them not mainly the army buildng but sertain units like terminator squaps when facing space mariens&#8230; can u help me out wat units can i use against them besides the carnivex?</p>
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	<item>
		<title>By: Orks Tips for Dawn of War 2 :: GameDrone</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-200</link>
		<dc:creator>Orks Tips for Dawn of War 2 :: GameDrone</dc:creator>
		<pubDate>Tue, 30 Mar 2010 00:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-200</guid>
		<description>[...] Kommando is a stealth hero much like the Lictor Alpha of the Tyranid. It&#8217;s a ranged hero which can infiltrate, making it next to impossible to counter without [...]</description>
		<content:encoded><![CDATA[<div style="background-color:#ffffff; padding: 10px 0 10px 10px; border:1px solid #000000;<br />
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<p>[...] Kommando is a stealth hero much like the Lictor Alpha of the Tyranid. It&#8217;s a ranged hero which can infiltrate, making it next to impossible to counter without [...]</p>
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	<item>
		<title>By: Space Marines Tips for Dawn of War 2 :: GameDrone</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-198</link>
		<dc:creator>Space Marines Tips for Dawn of War 2 :: GameDrone</dc:creator>
		<pubDate>Tue, 30 Mar 2010 00:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-198</guid>
		<description>[...] Tyranid Tips for Dawn of War 2     Distribute the knowledge: [...]</description>
		<content:encoded><![CDATA[<div style="background-color:#ffffff; padding: 10px 0 10px 10px; border:1px solid #000000;<br />
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<p>[...] Tyranid Tips for Dawn of War 2     Distribute the knowledge: [...]</p>
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	<item>
		<title>By: sfdpkoghj</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-53</link>
		<dc:creator>sfdpkoghj</dc:creator>
		<pubDate>Mon, 01 Feb 2010 12:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-53</guid>
		<description>you should make tyranid tips for the 1.8 patch</description>
		<content:encoded><![CDATA[<p>you should make tyranid tips for the 1.8 patch</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TJ</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-52</link>
		<dc:creator>TJ</dc:creator>
		<pubDate>Tue, 07 Jul 2009 08:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-52</guid>
		<description>awesome article, i&#039;m gonna give the &#039;nids a shot tonite after reading this.

Been an avid SM player since the first DOW so now might be a good chance to change.</description>
		<content:encoded><![CDATA[<p>awesome article, i&#8217;m gonna give the &#8216;nids a shot tonite after reading this.</p>
<p>Been an avid SM player since the first DOW so now might be a good chance to change.</p>
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	<item>
		<title>By: Jack</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-51</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Sat, 04 Jul 2009 04:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-51</guid>
		<description>tyranids are the best race.
the carnifexes are awesome.

orks are the worst.
whenever i use the tyranids i always effortlessly crush the orks.</description>
		<content:encoded><![CDATA[<p>tyranids are the best race.<br />
the carnifexes are awesome.</p>
<p>orks are the worst.<br />
whenever i use the tyranids i always effortlessly crush the orks.</p>
]]></content:encoded>
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	<item>
		<title>By: tom</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-50</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Tue, 12 May 2009 18:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-50</guid>
		<description>If you were ordering the most popular to the least popular races used what would they be? I am mainly asking for the reason that i do not like to use whats most popular because of how op a race is or not.</description>
		<content:encoded><![CDATA[<p>If you were ordering the most popular to the least popular races used what would they be? I am mainly asking for the reason that i do not like to use whats most popular because of how op a race is or not.</p>
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	<item>
		<title>By: Relentless</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-49</link>
		<dc:creator>Relentless</dc:creator>
		<pubDate>Wed, 01 Apr 2009 05:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-49</guid>
		<description>I understand your view of the tyranids, but i think you are missing alot.

While the tyranids do have more melee focus than the other races, they aren&#039;t useless in ranged ability. A warrior brood with ranged synapse, paired up with a termagaunt squad, left behind cover can extremely effective at holding a point, and if you throw in a tier 2 zoanthrope (adding a regen synapse to your group) then it will take a large group of enemies to take the point.

More importantly however is the use of synapses. using synapses properly will make you much more effective at playing the nids. I always get the upgrades for my warrior broods for the synapse bonuses, and i usually play the hive tyrant because of it&#039;s improved health synapse (and because it&#039;s the only hero that starts with a synapse). The most important synapses to pay attentions to are the warrior broods melee and ranged synapses, but the tyrants improved health synapse can be really effective too. I&#039;d imagine the Raveners damage synapse upgrade would be fairly versatile and effective, but i dont play the Ravener nearly as often as the tyrant. The zoanthropes regen synapse isnt as effective as most of the other synapses, but it still gives the basic synapse bonus, and zoanthropes are incredibly effective against vehicles.

Overall i recommend always having a unit with synapse in any group that is going to be fighting. Even just the basic synapse will make a huge difference, but if you combine one of the specialized synapses with the appropriate units then you will notice a huge increase in overall effectiveness. (eg. melee synapse warrior + hormagaunt + ripper or ranged synapse warrior + termagaunt + zoanthrope)

If you like the nids you should check out the bonuses from the synapse...

http://www.gamereplays.org/dawnofwar2/portals.php?show=page&amp;name=dawn-of-war-2-beta-tyranid-synapse-overview</description>
		<content:encoded><![CDATA[<p>I understand your view of the tyranids, but i think you are missing alot.</p>
<p>While the tyranids do have more melee focus than the other races, they aren&#8217;t useless in ranged ability. A warrior brood with ranged synapse, paired up with a termagaunt squad, left behind cover can extremely effective at holding a point, and if you throw in a tier 2 zoanthrope (adding a regen synapse to your group) then it will take a large group of enemies to take the point.</p>
<p>More importantly however is the use of synapses. using synapses properly will make you much more effective at playing the nids. I always get the upgrades for my warrior broods for the synapse bonuses, and i usually play the hive tyrant because of it&#8217;s improved health synapse (and because it&#8217;s the only hero that starts with a synapse). The most important synapses to pay attentions to are the warrior broods melee and ranged synapses, but the tyrants improved health synapse can be really effective too. I&#8217;d imagine the Raveners damage synapse upgrade would be fairly versatile and effective, but i dont play the Ravener nearly as often as the tyrant. The zoanthropes regen synapse isnt as effective as most of the other synapses, but it still gives the basic synapse bonus, and zoanthropes are incredibly effective against vehicles.</p>
<p>Overall i recommend always having a unit with synapse in any group that is going to be fighting. Even just the basic synapse will make a huge difference, but if you combine one of the specialized synapses with the appropriate units then you will notice a huge increase in overall effectiveness. (eg. melee synapse warrior + hormagaunt + ripper or ranged synapse warrior + termagaunt + zoanthrope)</p>
<p>If you like the nids you should check out the bonuses from the synapse&#8230;</p>
<p><a href="http://www.gamereplays.org/dawnofwar2/portals.php?show=page&#038;name=dawn-of-war-2-beta-tyranid-synapse-overview" rel="nofollow">http://www.gamereplays.org/dawnofwar2/portals.php?show=page&#038;name=dawn-of-war-2-beta-tyranid-synapse-overview</a></p>
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	<item>
		<title>By: Bob</title>
		<link>http://gamedrone.net/2009/02/28/tyranid-tips-for-dawn-of-war-2/comment-page-1/#comment-48</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 17 Mar 2009 00:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=117#comment-48</guid>
		<description>I think that the Ravener is the best out of the lot of the Tyranid Heroes.

The one thing that you neglected to mention in terms of damage dealing is that he can be turned into a melee powerhouse. AcidSplatter - Reinforced chitin - Toxic Miasma.

With this combination he can mince infantry squads quickly.

Also in relation to the spore mines, they are ideal in taking out eldar weapons platforms as a whole spore mine group can destroy any platform upto and including a dcannon. Their fleet of foot is irrelevant.</description>
		<content:encoded><![CDATA[<p>I think that the Ravener is the best out of the lot of the Tyranid Heroes.</p>
<p>The one thing that you neglected to mention in terms of damage dealing is that he can be turned into a melee powerhouse. AcidSplatter &#8211; Reinforced chitin &#8211; Toxic Miasma.</p>
<p>With this combination he can mince infantry squads quickly.</p>
<p>Also in relation to the spore mines, they are ideal in taking out eldar weapons platforms as a whole spore mine group can destroy any platform upto and including a dcannon. Their fleet of foot is irrelevant.</p>
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