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	<title>Comments on: EVE Online tie-in Dust 514 Revealed</title>
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	<link>http://gamedrone.net/2009/08/19/eve-online-tie-in-dust-514-revealed/</link>
	<description>upgrading your gaming knowledge, one byte at a time</description>
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		<title>By: Droniac</title>
		<link>http://gamedrone.net/2009/08/19/eve-online-tie-in-dust-514-revealed/comment-page-1/#comment-112</link>
		<dc:creator>Droniac</dc:creator>
		<pubDate>Fri, 21 Aug 2009 23:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=932#comment-112</guid>
		<description>Actually what you&#039;re describing sound a lot like Natural Selection and Savage. These are games that feature one commander who gives orders, builds a base and uses special abilities to support his troops. The rest of the players in the server are playing a shooter and deciding whether to follow orders or go their own way. Savage even includes battlefield commanders: FPS players with command-level abilities.

But both games are small-scale, with games of up to... maybe 64 players... probably just 32. They&#039;re awesome games though, definitely worth playing, especially because Savage and Savage 2 are both free to play.

A complete overhaul of the sovereignty mechanic to coincide with the launch of Dust 514 would make sense. I could see CCP doing that. The details are sketchy though, it&#039;d be nice to have a little more information over just how they expect this to work :)

Either way, that trailer looked good!</description>
		<content:encoded><![CDATA[<p>Actually what you&#8217;re describing sound a lot like Natural Selection and Savage. These are games that feature one commander who gives orders, builds a base and uses special abilities to support his troops. The rest of the players in the server are playing a shooter and deciding whether to follow orders or go their own way. Savage even includes battlefield commanders: FPS players with command-level abilities.</p>
<p>But both games are small-scale, with games of up to&#8230; maybe 64 players&#8230; probably just 32. They&#8217;re awesome games though, definitely worth playing, especially because Savage and Savage 2 are both free to play.</p>
<p>A complete overhaul of the sovereignty mechanic to coincide with the launch of Dust 514 would make sense. I could see CCP doing that. The details are sketchy though, it&#8217;d be nice to have a little more information over just how they expect this to work :)</p>
<p>Either way, that trailer looked good!</p>
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		<title>By: Jean Dessaut</title>
		<link>http://gamedrone.net/2009/08/19/eve-online-tie-in-dust-514-revealed/comment-page-1/#comment-111</link>
		<dc:creator>Jean Dessaut</dc:creator>
		<pubDate>Fri, 21 Aug 2009 02:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=932#comment-111</guid>
		<description>In some ways, I&#039;m really excited. 10 years ago, I could see the idea of giant, interconnected game worlds emerging at some point, with multiple levels of detail (the RTS controller sends soldiers in, who are actually people playing an FPS). So far, Eve is the best approximation of this - nowhere else can you get into a fleet battle with 1000 other people. Adding an interconnected FPS is moving one step closer to that ideal.

But you&#039;re right - timing will be a problem. Console gamers won&#039;t have the patience for 4-hour long extended battles, or the hurry-up-and-wait nature of current 0.0 sov warfare. Also, warfare in Eve is sporadic, being based around stront timers, whereas console gamers will want to fight during peak hours in their time zone, and will need enough combat opportunities to be available then. To keep consolers interested, Dust combat would have to be continuous and extended, and not synchronised with POS warfare.

My guess is that CCP are planning a major overhaul of the entire sovereignty mechanic. Maybe they are planning to make it more of an extended, continuous thing (e.g. you have to maintain a round-the-clock presence in a system to cover your Dust marine drops). Maybe they&#039;re going to change POS warfare (although it gets tricky to work out how they will ensure that people gather for big fleet battles).</description>
		<content:encoded><![CDATA[<p>In some ways, I&#8217;m really excited. 10 years ago, I could see the idea of giant, interconnected game worlds emerging at some point, with multiple levels of detail (the RTS controller sends soldiers in, who are actually people playing an FPS). So far, Eve is the best approximation of this &#8211; nowhere else can you get into a fleet battle with 1000 other people. Adding an interconnected FPS is moving one step closer to that ideal.</p>
<p>But you&#8217;re right &#8211; timing will be a problem. Console gamers won&#8217;t have the patience for 4-hour long extended battles, or the hurry-up-and-wait nature of current 0.0 sov warfare. Also, warfare in Eve is sporadic, being based around stront timers, whereas console gamers will want to fight during peak hours in their time zone, and will need enough combat opportunities to be available then. To keep consolers interested, Dust combat would have to be continuous and extended, and not synchronised with POS warfare.</p>
<p>My guess is that CCP are planning a major overhaul of the entire sovereignty mechanic. Maybe they are planning to make it more of an extended, continuous thing (e.g. you have to maintain a round-the-clock presence in a system to cover your Dust marine drops). Maybe they&#8217;re going to change POS warfare (although it gets tricky to work out how they will ensure that people gather for big fleet battles).</p>
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