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	<title>Comments on: Wolfenstein Multiplayer Impressions</title>
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		<title>By: Anonymous</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-127</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 16 Sep 2009 01:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-127</guid>
		<description>I agree that the multiplayer isn&#039;t as good as the previous games, but I did like the fact that the team based multiplayer was still there. there are some really wierd complaints out there. why do you care about iron sights? i actually like the fact that they included it. hell, i never want to fire a rifle w/o iron sights. in rtcw, i&#039;d always use a scoped rifle, or else i wouldn&#039;t even bother. another thing was the so called slow pacing. it might be slow compared to rtcw or w:et, but being a guy used to the speed of Halo and Call of Duty, i&#039;d say that the multiplayer speed is actually pretty good. another thing is that i played the full retail version, and i have yet to have any glitch or something happen to me. sure, i absolutely suck at the game, but my suckage is my fault, not some random glitch that happens. to tell you the truth, i was satisfied enough w/ the multiplayer. i probably won&#039;t use multiplayer as the main reason to play wolfenstein (single player is AMAZING), but if I feel like it, I can play Wolfenstein&#039;s multiplayer and still have a blast. I did try RTCW&#039;s multiplayer at a friend&#039;s house, but i haven&#039;t tried W:ET, because the severs load way to damn slow on my computer (my computer sucks. I bought Wolfenstein for the Xbox 360.).

My opinion is that multiplayer isn&#039;t going to be the main reason you will want to buy the game, but the multiplayer is still fun to play when you don&#039;t feel like playing the single player (the single player campaign is amazing. one of the best i&#039;ve played so far). it still has that class based gameplay that I loved in RTCW, and is definitely better than a lot of the multiplayer games in other serieses.</description>
		<content:encoded><![CDATA[<p>I agree that the multiplayer isn&#8217;t as good as the previous games, but I did like the fact that the team based multiplayer was still there. there are some really wierd complaints out there. why do you care about iron sights? i actually like the fact that they included it. hell, i never want to fire a rifle w/o iron sights. in rtcw, i&#8217;d always use a scoped rifle, or else i wouldn&#8217;t even bother. another thing was the so called slow pacing. it might be slow compared to rtcw or w:et, but being a guy used to the speed of Halo and Call of Duty, i&#8217;d say that the multiplayer speed is actually pretty good. another thing is that i played the full retail version, and i have yet to have any glitch or something happen to me. sure, i absolutely suck at the game, but my suckage is my fault, not some random glitch that happens. to tell you the truth, i was satisfied enough w/ the multiplayer. i probably won&#8217;t use multiplayer as the main reason to play wolfenstein (single player is AMAZING), but if I feel like it, I can play Wolfenstein&#8217;s multiplayer and still have a blast. I did try RTCW&#8217;s multiplayer at a friend&#8217;s house, but i haven&#8217;t tried W:ET, because the severs load way to damn slow on my computer (my computer sucks. I bought Wolfenstein for the Xbox 360.).</p>
<p>My opinion is that multiplayer isn&#8217;t going to be the main reason you will want to buy the game, but the multiplayer is still fun to play when you don&#8217;t feel like playing the single player (the single player campaign is amazing. one of the best i&#8217;ve played so far). it still has that class based gameplay that I loved in RTCW, and is definitely better than a lot of the multiplayer games in other serieses.</p>
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		<title>By: Droniac</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-126</link>
		<dc:creator>Droniac</dc:creator>
		<pubDate>Fri, 28 Aug 2009 10:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-126</guid>
		<description>Wolfenstein multiplayer feels a lot like Call of Duty: World at War. Try it, as you say you haven&#039;t. Not that it&#039;s a good competitive game, nor a game that you&#039;ll enjoy, but you&#039;ll understand what I mean better.

Wolfenstein has the same slow pacing, the same inaccurate/semi-realistic weaponry and generally the same combat. With strafe jumping being thrown out, the pacing lowered, jumping altered - it feels very much like the latest CoD games in combat. It lacks the brutal speed and punch of previous Wolf games. The rest is obviously a bit different, with the more objective- &amp; class-oriented approach.

As for every recent game taking elements from others: umm... that&#039;s true for old games as well. RtCW wasn&#039;t 100% unique either.

Any game developer is going to take elements from other games that work. But Wolfenstein, in my opinion, takes just a little bit too much inspiration from the CoD franchise. It plays more like CoD: World at War 2 with some Wolf elements, than Wolfenstein 2 with some CoD elements.

That doesn&#039;t make it a bad game, but not very unique in today&#039;s market either. A throwback to RtCWs more brutal pacing could well have made Wolfenstein&#039;s multiplayer stand out, but then it wouldn&#039;t have worked on consoles...</description>
		<content:encoded><![CDATA[<p>Wolfenstein multiplayer feels a lot like Call of Duty: World at War. Try it, as you say you haven&#8217;t. Not that it&#8217;s a good competitive game, nor a game that you&#8217;ll enjoy, but you&#8217;ll understand what I mean better.</p>
<p>Wolfenstein has the same slow pacing, the same inaccurate/semi-realistic weaponry and generally the same combat. With strafe jumping being thrown out, the pacing lowered, jumping altered &#8211; it feels very much like the latest CoD games in combat. It lacks the brutal speed and punch of previous Wolf games. The rest is obviously a bit different, with the more objective- &#038; class-oriented approach.</p>
<p>As for every recent game taking elements from others: umm&#8230; that&#8217;s true for old games as well. RtCW wasn&#8217;t 100% unique either.</p>
<p>Any game developer is going to take elements from other games that work. But Wolfenstein, in my opinion, takes just a little bit too much inspiration from the CoD franchise. It plays more like CoD: World at War 2 with some Wolf elements, than Wolfenstein 2 with some CoD elements.</p>
<p>That doesn&#8217;t make it a bad game, but not very unique in today&#8217;s market either. A throwback to RtCWs more brutal pacing could well have made Wolfenstein&#8217;s multiplayer stand out, but then it wouldn&#8217;t have worked on consoles&#8230;</p>
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		<title>By: Rapier</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-125</link>
		<dc:creator>Rapier</dc:creator>
		<pubDate>Fri, 28 Aug 2009 08:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-125</guid>
		<description>Wolfpro simplifies the HUD for wolf

Shrapmod uses Wolfpro&#039;s HUD design.  Where&#039;s the creativity in that?

It exsists everywhere if people open their eyes and look for it.</description>
		<content:encoded><![CDATA[<p>Wolfpro simplifies the HUD for wolf</p>
<p>Shrapmod uses Wolfpro&#8217;s HUD design.  Where&#8217;s the creativity in that?</p>
<p>It exsists everywhere if people open their eyes and look for it.</p>
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		<title>By: Rapier</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-124</link>
		<dc:creator>Rapier</dc:creator>
		<pubDate>Fri, 28 Aug 2009 08:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-124</guid>
		<description>As far as throwing in other game elements... you need to expand your genre of gameplay more.

EVERY new game ont he market now takes elements of other games and puts them into their releases.

Don&#039;t act suprised by this.... Someone comes up with a good idea, and other people adopt it.

Wow is a prime example for MMO&#039;s... they pretty much set the bar for which other MMO&#039;s are developed.

Not that I like Wow, in fact quite the opposite... I hate it.

But get used to seeing other good ideas developed into new releases.</description>
		<content:encoded><![CDATA[<p>As far as throwing in other game elements&#8230; you need to expand your genre of gameplay more.</p>
<p>EVERY new game ont he market now takes elements of other games and puts them into their releases.</p>
<p>Don&#8217;t act suprised by this&#8230;. Someone comes up with a good idea, and other people adopt it.</p>
<p>Wow is a prime example for MMO&#8217;s&#8230; they pretty much set the bar for which other MMO&#8217;s are developed.</p>
<p>Not that I like Wow, in fact quite the opposite&#8230; I hate it.</p>
<p>But get used to seeing other good ideas developed into new releases.</p>
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		<title>By: Rapier</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-123</link>
		<dc:creator>Rapier</dc:creator>
		<pubDate>Fri, 28 Aug 2009 08:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-123</guid>
		<description>For the record, COD 2+ sucked.

And I enjoyed COD 1 the most, I haven&#039;t even tried the other games.

COD evolved into CSS, which disgusted me after COD 1.

Be glad Wolfenstein isn&#039;t CSS.</description>
		<content:encoded><![CDATA[<p>For the record, COD 2+ sucked.</p>
<p>And I enjoyed COD 1 the most, I haven&#8217;t even tried the other games.</p>
<p>COD evolved into CSS, which disgusted me after COD 1.</p>
<p>Be glad Wolfenstein isn&#8217;t CSS.</p>
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		<title>By: Rapier</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-122</link>
		<dc:creator>Rapier</dc:creator>
		<pubDate>Fri, 28 Aug 2009 08:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-122</guid>
		<description>Exactly which part of wolf multi is COD?

Iron sights? Pretty the only thing that comes to mind.

Short of that, I see a mix of ET:QuakeWars more than ET, COD or RTCW combined.

Yes, it is still fun to play, that we agree upon.  And take what I said with a grain of salt, I&#039;m just sick of the whining about the game, from people who are exclusively ET players since they seem to whine the most out of both communities.

I played ET once... for about 5 minutes, got bored, and went back to RTCW, while you were playing ET.  That is what I meant by true veteran players of RTCW.

Name one ET clan who was EVER reknowned throughout the U.S. and Europe.... Oh ya there isn&#039;t one.

Oh but everyone knows who Doctors was.

Everyone knows who CK is.  Abuse, WSW, Darkside, DeathTouch, LoT, Imagine, Exodus, FX, Infensious (and w/e other high ranking clans from europe there were)  Need I go on?

The point being, RTCW at it&#039;s core was never ET.  And I for one am glad it didn&#039;t evolve into Bannimod for Wolf2.

That being said, I think we can agree that:

1.  Multiplayer does have bugs that need to be fixed.

2.  Multiplayer is not nearly as bad as 99% of the ET players claim it to be.

3.  Yes it&#039;s probably the best FPS release since RTCW&#039;s death 4+ years ago.

4.  I&#039;m more disappointed in the bugs than the gameplay itself.  I even played MMO&#039;s for the 3+ years I was waiting for this game, and I never thought in a million years I&#039;d play an MMO, but it was a time killer for this game.

5.  There hasn&#039;t been a single FPS based game released in the last 4+ years that even comes close to this game.  Sorry, Halo, UT people, but it&#039;s the truth.  If Halo had any of the elements some of us RTCW&#039;ers experienced we obviously would have migrated, but we didn&#039;t.

Sorry, just how I feel.</description>
		<content:encoded><![CDATA[<p>Exactly which part of wolf multi is COD?</p>
<p>Iron sights? Pretty the only thing that comes to mind.</p>
<p>Short of that, I see a mix of ET:QuakeWars more than ET, COD or RTCW combined.</p>
<p>Yes, it is still fun to play, that we agree upon.  And take what I said with a grain of salt, I&#8217;m just sick of the whining about the game, from people who are exclusively ET players since they seem to whine the most out of both communities.</p>
<p>I played ET once&#8230; for about 5 minutes, got bored, and went back to RTCW, while you were playing ET.  That is what I meant by true veteran players of RTCW.</p>
<p>Name one ET clan who was EVER reknowned throughout the U.S. and Europe&#8230;. Oh ya there isn&#8217;t one.</p>
<p>Oh but everyone knows who Doctors was.</p>
<p>Everyone knows who CK is.  Abuse, WSW, Darkside, DeathTouch, LoT, Imagine, Exodus, FX, Infensious (and w/e other high ranking clans from europe there were)  Need I go on?</p>
<p>The point being, RTCW at it&#8217;s core was never ET.  And I for one am glad it didn&#8217;t evolve into Bannimod for Wolf2.</p>
<p>That being said, I think we can agree that:</p>
<p>1.  Multiplayer does have bugs that need to be fixed.</p>
<p>2.  Multiplayer is not nearly as bad as 99% of the ET players claim it to be.</p>
<p>3.  Yes it&#8217;s probably the best FPS release since RTCW&#8217;s death 4+ years ago.</p>
<p>4.  I&#8217;m more disappointed in the bugs than the gameplay itself.  I even played MMO&#8217;s for the 3+ years I was waiting for this game, and I never thought in a million years I&#8217;d play an MMO, but it was a time killer for this game.</p>
<p>5.  There hasn&#8217;t been a single FPS based game released in the last 4+ years that even comes close to this game.  Sorry, Halo, UT people, but it&#8217;s the truth.  If Halo had any of the elements some of us RTCW&#8217;ers experienced we obviously would have migrated, but we didn&#8217;t.</p>
<p>Sorry, just how I feel.</p>
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		<title>By: Droniac</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-121</link>
		<dc:creator>Droniac</dc:creator>
		<pubDate>Fri, 28 Aug 2009 05:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-121</guid>
		<description>Hmm, I wonder who exactly you&#039;re directing this comment at? The Xfire Wolf:ET crowd?


Anyway, my thoughts:

1. I&#039;d say the slow pace, removal of the fields ops, fewer weapons and CoD-like combats would be the dead giveaway. That&#039;s what the modern-day, console-based, FPS gamer wants: less complexity &amp; challenge in their gameplay.

The menu didn&#039;t even come to mind when I called it simplistic for a Wolf game.

2. I can&#039;t speak for other Wolf veterans, but in my case the reason for not dismissing Wolfenstein out of hand is simple. I wasn&#039;t expecting much in the first place, so Wolfenstein&#039;s multiplayer not being the worst game ever was a pleasant surprise.

That being said, it&#039;s still no match for any previous Wolf game. It might be for Quake Wars though.

3. Most veteran Wolf players who are still around play either Wolf: ET or CoD nowadays. Hence the return to Wolfenstein: Enemy Territory, rather than RtCW.

As for Wolfenstein catering to players of both communities: I belong to both communities and I don&#039;t think so.

Wolfenstein tries to cater to modern-day CoD players and mixes in some traditional RtCW elements. The combat and (weapon) design take after CoD, the multiplayer implementation takes after CoD, the movement takes after CoD, the inaccurate-beyond-even-Quake-Wars weapons take after CoD, even the HUD takes after CoD.

Okay, so it&#039;s not as spammy and option-crazy as Wolf: ET vanilla (plus for RtCW fans). Nor is it as hardcore, deadly and fast-paced as RtCW (plus for Wolf: ET fans). But that doesn&#039;t make it a mix between the two, when most of Wolfenstein&#039;s gameplay elements are distinctly CoD with bits of Wolf thrown in.

It&#039;s still a fun game to play, and better than any other recent multiplayer FPS, except Quake Live.

But it&#039;s not Wolf.</description>
		<content:encoded><![CDATA[<p>Hmm, I wonder who exactly you&#8217;re directing this comment at? The Xfire Wolf:ET crowd?</p>
<p>Anyway, my thoughts:</p>
<p>1. I&#8217;d say the slow pace, removal of the fields ops, fewer weapons and CoD-like combats would be the dead giveaway. That&#8217;s what the modern-day, console-based, FPS gamer wants: less complexity &#038; challenge in their gameplay.</p>
<p>The menu didn&#8217;t even come to mind when I called it simplistic for a Wolf game.</p>
<p>2. I can&#8217;t speak for other Wolf veterans, but in my case the reason for not dismissing Wolfenstein out of hand is simple. I wasn&#8217;t expecting much in the first place, so Wolfenstein&#8217;s multiplayer not being the worst game ever was a pleasant surprise.</p>
<p>That being said, it&#8217;s still no match for any previous Wolf game. It might be for Quake Wars though.</p>
<p>3. Most veteran Wolf players who are still around play either Wolf: ET or CoD nowadays. Hence the return to Wolfenstein: Enemy Territory, rather than RtCW.</p>
<p>As for Wolfenstein catering to players of both communities: I belong to both communities and I don&#8217;t think so.</p>
<p>Wolfenstein tries to cater to modern-day CoD players and mixes in some traditional RtCW elements. The combat and (weapon) design take after CoD, the multiplayer implementation takes after CoD, the movement takes after CoD, the inaccurate-beyond-even-Quake-Wars weapons take after CoD, even the HUD takes after CoD.</p>
<p>Okay, so it&#8217;s not as spammy and option-crazy as Wolf: ET vanilla (plus for RtCW fans). Nor is it as hardcore, deadly and fast-paced as RtCW (plus for Wolf: ET fans). But that doesn&#8217;t make it a mix between the two, when most of Wolfenstein&#8217;s gameplay elements are distinctly CoD with bits of Wolf thrown in.</p>
<p>It&#8217;s still a fun game to play, and better than any other recent multiplayer FPS, except Quake Live.</p>
<p>But it&#8217;s not Wolf.</p>
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		<title>By: Rapier</title>
		<link>http://gamedrone.net/2009/08/22/wolfenstein-multiplayer-impressions/comment-page-1/#comment-120</link>
		<dc:creator>Rapier</dc:creator>
		<pubDate>Thu, 27 Aug 2009 18:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1007#comment-120</guid>
		<description>1.  Simplistic for a Wolf Game?

Anyone want to know why?

Because it was designed for consoles originally, and the PC version was rushed.  The main menu of the game for PC is a dead give away it was not originally intended for PC.

That was IDSoftwares first mistake, was to base it for consoles.

2.  Everyone who complains the most about the game being bad are ALL W:ET&#039;ers.  How many &quot;true&quot; wolf vets complained about the mutliplayer (bugs aside)?

None.  Because Wolf ET was not a competative mod for RTCW.   At least not where it mattered most in terms of competition.

3.  Everyone&#039;s mistake was to assume Wolfenstein was the sequel to RTCW - It is not.  So everyone complains about an assumption that never should have happend in the first place.

Yes, the multiplayer needs some work, but lets all think about how hard everyone pushed for the release?  Guess what, you got what you paid for... A rushed development.

Multiplayer is not nearly as bad as most people claim.

Secondly, the Wolfpro mod is there for a reason (axis heavy spawns?)  Wolfpro mod allows you to change the spawn timers.

Shrapmod?  lol really?  Most of the fixes this mod provides was already done with Wolfpro.  This mod is geared for &quot;Bannimod players/ ET players&quot;

Vet wolf players do NOT consist of the ET community exclusively... In case anyone forgot how RTCW started.

Wolfpro mod is designed for competative leagues, NOT for ET&#039;ers.

Problem with ET is it had to much cake and eat it too... that&#039;s why it was never adopted as a professional competition mod until much later when RTCW community began to subside.

Think about it people, don&#039;t classify yourself as a vet player if you started the wolf saga in ET, that is not, nor ever will be RTCW as some of us &quot;Vet&quot; players knew it.

Despite the differences so many people clearly don&#039;t understand.

Wolfenstein was done very well catering to both communities.  Excluding the bugs of course.</description>
		<content:encoded><![CDATA[<p>1.  Simplistic for a Wolf Game?</p>
<p>Anyone want to know why?</p>
<p>Because it was designed for consoles originally, and the PC version was rushed.  The main menu of the game for PC is a dead give away it was not originally intended for PC.</p>
<p>That was IDSoftwares first mistake, was to base it for consoles.</p>
<p>2.  Everyone who complains the most about the game being bad are ALL W:ET&#8217;ers.  How many &#8220;true&#8221; wolf vets complained about the mutliplayer (bugs aside)?</p>
<p>None.  Because Wolf ET was not a competative mod for RTCW.   At least not where it mattered most in terms of competition.</p>
<p>3.  Everyone&#8217;s mistake was to assume Wolfenstein was the sequel to RTCW &#8211; It is not.  So everyone complains about an assumption that never should have happend in the first place.</p>
<p>Yes, the multiplayer needs some work, but lets all think about how hard everyone pushed for the release?  Guess what, you got what you paid for&#8230; A rushed development.</p>
<p>Multiplayer is not nearly as bad as most people claim.</p>
<p>Secondly, the Wolfpro mod is there for a reason (axis heavy spawns?)  Wolfpro mod allows you to change the spawn timers.</p>
<p>Shrapmod?  lol really?  Most of the fixes this mod provides was already done with Wolfpro.  This mod is geared for &#8220;Bannimod players/ ET players&#8221;</p>
<p>Vet wolf players do NOT consist of the ET community exclusively&#8230; In case anyone forgot how RTCW started.</p>
<p>Wolfpro mod is designed for competative leagues, NOT for ET&#8217;ers.</p>
<p>Problem with ET is it had to much cake and eat it too&#8230; that&#8217;s why it was never adopted as a professional competition mod until much later when RTCW community began to subside.</p>
<p>Think about it people, don&#8217;t classify yourself as a vet player if you started the wolf saga in ET, that is not, nor ever will be RTCW as some of us &#8220;Vet&#8221; players knew it.</p>
<p>Despite the differences so many people clearly don&#8217;t understand.</p>
<p>Wolfenstein was done very well catering to both communities.  Excluding the bugs of course.</p>
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