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	<title>Comments on: Juggling Tactics in Dragon Age</title>
	<atom:link href="http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/</link>
	<description>upgrading your gaming knowledge, one byte at a time</description>
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		<title>By: nelty</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-182</link>
		<dc:creator>nelty</dc:creator>
		<pubDate>Mon, 07 Dec 2009 00:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-182</guid>
		<description>I just want to add that there is a mod which makes 25 tactics slots available from scratch. You can find it on fileplanet.

Besides that I would appreciate some more suggestions for every NPC and for every PC Class.</description>
		<content:encoded><![CDATA[<p>I just want to add that there is a mod which makes 25 tactics slots available from scratch. You can find it on fileplanet.</p>
<p>Besides that I would appreciate some more suggestions for every NPC and for every PC Class.</p>
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		<title>By: ZatriX</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-181</link>
		<dc:creator>ZatriX</dc:creator>
		<pubDate>Thu, 03 Dec 2009 21:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-181</guid>
		<description>Emm....

Have a party of 4 - mage (mc), rogue, tank and another mage/ranger (currently all are ~L11 with reasonable equip).

In easier fights tactics work ok, save for AoE spells which my ppl seem to run into whenever they please, and switching from ranged to melee weapons. But when it comes to a more serious predicament, i.e. 2 yellows and 1 brown and few whites, I get obliterated, especially with the mage present in the enemy party.

I&#039;ll keep on trying to juggle the tactics (sustained buffs b4 the fight is a gr8 idea, thanx) but maybe some1 has a profile similar to mine and worked out a nice system already?</description>
		<content:encoded><![CDATA[<p>Emm&#8230;.</p>
<p>Have a party of 4 &#8211; mage (mc), rogue, tank and another mage/ranger (currently all are ~L11 with reasonable equip).</p>
<p>In easier fights tactics work ok, save for AoE spells which my ppl seem to run into whenever they please, and switching from ranged to melee weapons. But when it comes to a more serious predicament, i.e. 2 yellows and 1 brown and few whites, I get obliterated, especially with the mage present in the enemy party.</p>
<p>I&#8217;ll keep on trying to juggle the tactics (sustained buffs b4 the fight is a gr8 idea, thanx) but maybe some1 has a profile similar to mine and worked out a nice system already?</p>
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		<title>By: Larry</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-180</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Thu, 03 Dec 2009 15:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-180</guid>
		<description>Nice article. It was very imformitive, but I wanted more. It ended to quickly.</description>
		<content:encoded><![CDATA[<p>Nice article. It was very imformitive, but I wanted more. It ended to quickly.</p>
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		<title>By: Dragon Ace</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-179</link>
		<dc:creator>Dragon Ace</dc:creator>
		<pubDate>Wed, 25 Nov 2009 23:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-179</guid>
		<description>Nice post.  I just start playing this a few days ago and it seems to have nice balance of straight forward &#039;point and click&#039; game play fun and the benefits and  strategical advantages of a more complex RPG/Strategy system.  It&#039;s also fun to come up with strategies for different situations and see what works for you.

I&#039;m on a different story line than here and so far only had a group of 2, but I immediately saw the benefits of using Combat Tactics, even when i wasn&#039;t clear on how they worked.  I found this post to see if the tactics can trigger on the character you&#039;re controlling, since I invested in an extra Tactics slot on mine without really knowing what it was and I&#039;m playing as a Warrior, so taking the most damage.  It makes since that they don&#039;t  trigger while controlling the character, but auto-heal on a tank would just be so nice. =)

This feature is one of those types of things that people might skip or ignore to just &#039;play the way they are used to&#039; b/c you don&#039;t really see the benefit until you try it.  But invest a few minutes trying it out and your mind starts racing with the possibilities.  Back when I used to have time to game a lot (my college years, over 10 years back), I used to play a lot of online MUDs (text based MMORPG games) and this feature reminds me a lot of triggers and actions that those games would have.  Once you use them, you can&#039;t live without them.

I think BioWare did a great job adding this feature (don&#039;t know if it&#039;s any other of thier games) which adds intelligence to your party members.  This not only makes your play more efficient as you mentioned, but also more fun for gamers not used to playing RPGs (how tedious would it be to switch to each character to cast heals all the time?) and adds a new layer of strategy for RPG vets (I want my archer to switch to a shield and sword when he&#039;s getting pounded on by 2 or more foes.  I used this one in my case).

Thanks for your introduction and suggestions!</description>
		<content:encoded><![CDATA[<p>Nice post.  I just start playing this a few days ago and it seems to have nice balance of straight forward &#8216;point and click&#8217; game play fun and the benefits and  strategical advantages of a more complex RPG/Strategy system.  It&#8217;s also fun to come up with strategies for different situations and see what works for you.</p>
<p>I&#8217;m on a different story line than here and so far only had a group of 2, but I immediately saw the benefits of using Combat Tactics, even when i wasn&#8217;t clear on how they worked.  I found this post to see if the tactics can trigger on the character you&#8217;re controlling, since I invested in an extra Tactics slot on mine without really knowing what it was and I&#8217;m playing as a Warrior, so taking the most damage.  It makes since that they don&#8217;t  trigger while controlling the character, but auto-heal on a tank would just be so nice. =)</p>
<p>This feature is one of those types of things that people might skip or ignore to just &#8216;play the way they are used to&#8217; b/c you don&#8217;t really see the benefit until you try it.  But invest a few minutes trying it out and your mind starts racing with the possibilities.  Back when I used to have time to game a lot (my college years, over 10 years back), I used to play a lot of online MUDs (text based MMORPG games) and this feature reminds me a lot of triggers and actions that those games would have.  Once you use them, you can&#8217;t live without them.</p>
<p>I think BioWare did a great job adding this feature (don&#8217;t know if it&#8217;s any other of thier games) which adds intelligence to your party members.  This not only makes your play more efficient as you mentioned, but also more fun for gamers not used to playing RPGs (how tedious would it be to switch to each character to cast heals all the time?) and adds a new layer of strategy for RPG vets (I want my archer to switch to a shield and sword when he&#8217;s getting pounded on by 2 or more foes.  I used this one in my case).</p>
<p>Thanks for your introduction and suggestions!</p>
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	<item>
		<title>By: Jack</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-178</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Mon, 23 Nov 2009 16:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-178</guid>
		<description>Very useful</description>
		<content:encoded><![CDATA[<p>Very useful</p>
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