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	<title>Comments on: Juggling Tactics in Dragon Age</title>
	<atom:link href="http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/</link>
	<description>upgrading your gaming knowledge, one byte at a time</description>
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		<item>
		<title>By: Droniac</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-1303</link>
		<dc:creator>Droniac</dc:creator>
		<pubDate>Tue, 22 Mar 2011 08:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-1303</guid>
		<description>Ah, so apparently the console versions only have a single custom tactics set per character. I&#039;ve looked around a bit, but it seems there are no workarounds, and because it&#039;s a console version there are no mods that you can download to fix this either.

You might want to try sticking with the default Scrapper tactics set for melee and use the custom slot for Ranged. That still prevents you from altering the tactics for melee combat, but at least you&#039;ll get a semi-decent melee combatant when you swap to melee. Alternatively you can ignore melee combat entirely and set the character to Ranged behavior with customized archer tactics, that way they draw less attention and keep loosing arrows even in melee range.</description>
		<content:encoded><![CDATA[<p>Ah, so apparently the console versions only have a single custom tactics set per character. I&#8217;ve looked around a bit, but it seems there are no workarounds, and because it&#8217;s a console version there are no mods that you can download to fix this either.</p>
<p>You might want to try sticking with the default Scrapper tactics set for melee and use the custom slot for Ranged. That still prevents you from altering the tactics for melee combat, but at least you&#8217;ll get a semi-decent melee combatant when you swap to melee. Alternatively you can ignore melee combat entirely and set the character to Ranged behavior with customized archer tactics, that way they draw less attention and keep loosing arrows even in melee range.</p>
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		<title>By: Joe Smith</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-1302</link>
		<dc:creator>Joe Smith</dc:creator>
		<pubDate>Tue, 22 Mar 2011 03:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-1302</guid>
		<description>I&#039;m having a problem in my PS3 version. I asked it to save the ranged/archer tactics, but it forgot my changes to the ranged/archer tactics and overwrote my custom tactics. Because of this bug, I can only save one set of tactics for each character. Obviously, when I change from melee to ranged weapon set, I need a different set of custom tactics. Unfortunately, since the game only allows me one custom set of tactics, I can&#039;t quickly switch my characters to ranged mode. Is there a workaround so that each character can have two different custom tactics sets?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having a problem in my PS3 version. I asked it to save the ranged/archer tactics, but it forgot my changes to the ranged/archer tactics and overwrote my custom tactics. Because of this bug, I can only save one set of tactics for each character. Obviously, when I change from melee to ranged weapon set, I need a different set of custom tactics. Unfortunately, since the game only allows me one custom set of tactics, I can&#8217;t quickly switch my characters to ranged mode. Is there a workaround so that each character can have two different custom tactics sets?</p>
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		<title>By: nelty</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-182</link>
		<dc:creator>nelty</dc:creator>
		<pubDate>Mon, 07 Dec 2009 00:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-182</guid>
		<description>I just want to add that there is a mod which makes 25 tactics slots available from scratch. You can find it on fileplanet.

Besides that I would appreciate some more suggestions for every NPC and for every PC Class.</description>
		<content:encoded><![CDATA[<p>I just want to add that there is a mod which makes 25 tactics slots available from scratch. You can find it on fileplanet.</p>
<p>Besides that I would appreciate some more suggestions for every NPC and for every PC Class.</p>
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		<title>By: ZatriX</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-181</link>
		<dc:creator>ZatriX</dc:creator>
		<pubDate>Thu, 03 Dec 2009 21:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-181</guid>
		<description>Emm....

Have a party of 4 - mage (mc), rogue, tank and another mage/ranger (currently all are ~L11 with reasonable equip).

In easier fights tactics work ok, save for AoE spells which my ppl seem to run into whenever they please, and switching from ranged to melee weapons. But when it comes to a more serious predicament, i.e. 2 yellows and 1 brown and few whites, I get obliterated, especially with the mage present in the enemy party.

I&#039;ll keep on trying to juggle the tactics (sustained buffs b4 the fight is a gr8 idea, thanx) but maybe some1 has a profile similar to mine and worked out a nice system already?</description>
		<content:encoded><![CDATA[<p>Emm&#8230;.</p>
<p>Have a party of 4 &#8211; mage (mc), rogue, tank and another mage/ranger (currently all are ~L11 with reasonable equip).</p>
<p>In easier fights tactics work ok, save for AoE spells which my ppl seem to run into whenever they please, and switching from ranged to melee weapons. But when it comes to a more serious predicament, i.e. 2 yellows and 1 brown and few whites, I get obliterated, especially with the mage present in the enemy party.</p>
<p>I&#8217;ll keep on trying to juggle the tactics (sustained buffs b4 the fight is a gr8 idea, thanx) but maybe some1 has a profile similar to mine and worked out a nice system already?</p>
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		<title>By: Larry</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-180</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Thu, 03 Dec 2009 15:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-180</guid>
		<description>Nice article. It was very imformitive, but I wanted more. It ended to quickly.</description>
		<content:encoded><![CDATA[<p>Nice article. It was very imformitive, but I wanted more. It ended to quickly.</p>
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		<title>By: Dragon Ace</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-179</link>
		<dc:creator>Dragon Ace</dc:creator>
		<pubDate>Wed, 25 Nov 2009 23:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-179</guid>
		<description>Nice post.  I just start playing this a few days ago and it seems to have nice balance of straight forward &#039;point and click&#039; game play fun and the benefits and  strategical advantages of a more complex RPG/Strategy system.  It&#039;s also fun to come up with strategies for different situations and see what works for you.

I&#039;m on a different story line than here and so far only had a group of 2, but I immediately saw the benefits of using Combat Tactics, even when i wasn&#039;t clear on how they worked.  I found this post to see if the tactics can trigger on the character you&#039;re controlling, since I invested in an extra Tactics slot on mine without really knowing what it was and I&#039;m playing as a Warrior, so taking the most damage.  It makes since that they don&#039;t  trigger while controlling the character, but auto-heal on a tank would just be so nice. =)

This feature is one of those types of things that people might skip or ignore to just &#039;play the way they are used to&#039; b/c you don&#039;t really see the benefit until you try it.  But invest a few minutes trying it out and your mind starts racing with the possibilities.  Back when I used to have time to game a lot (my college years, over 10 years back), I used to play a lot of online MUDs (text based MMORPG games) and this feature reminds me a lot of triggers and actions that those games would have.  Once you use them, you can&#039;t live without them.

I think BioWare did a great job adding this feature (don&#039;t know if it&#039;s any other of thier games) which adds intelligence to your party members.  This not only makes your play more efficient as you mentioned, but also more fun for gamers not used to playing RPGs (how tedious would it be to switch to each character to cast heals all the time?) and adds a new layer of strategy for RPG vets (I want my archer to switch to a shield and sword when he&#039;s getting pounded on by 2 or more foes.  I used this one in my case).

Thanks for your introduction and suggestions!</description>
		<content:encoded><![CDATA[<p>Nice post.  I just start playing this a few days ago and it seems to have nice balance of straight forward &#8216;point and click&#8217; game play fun and the benefits and  strategical advantages of a more complex RPG/Strategy system.  It&#8217;s also fun to come up with strategies for different situations and see what works for you.</p>
<p>I&#8217;m on a different story line than here and so far only had a group of 2, but I immediately saw the benefits of using Combat Tactics, even when i wasn&#8217;t clear on how they worked.  I found this post to see if the tactics can trigger on the character you&#8217;re controlling, since I invested in an extra Tactics slot on mine without really knowing what it was and I&#8217;m playing as a Warrior, so taking the most damage.  It makes since that they don&#8217;t  trigger while controlling the character, but auto-heal on a tank would just be so nice. =)</p>
<p>This feature is one of those types of things that people might skip or ignore to just &#8216;play the way they are used to&#8217; b/c you don&#8217;t really see the benefit until you try it.  But invest a few minutes trying it out and your mind starts racing with the possibilities.  Back when I used to have time to game a lot (my college years, over 10 years back), I used to play a lot of online MUDs (text based MMORPG games) and this feature reminds me a lot of triggers and actions that those games would have.  Once you use them, you can&#8217;t live without them.</p>
<p>I think BioWare did a great job adding this feature (don&#8217;t know if it&#8217;s any other of thier games) which adds intelligence to your party members.  This not only makes your play more efficient as you mentioned, but also more fun for gamers not used to playing RPGs (how tedious would it be to switch to each character to cast heals all the time?) and adds a new layer of strategy for RPG vets (I want my archer to switch to a shield and sword when he&#8217;s getting pounded on by 2 or more foes.  I used this one in my case).</p>
<p>Thanks for your introduction and suggestions!</p>
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	<item>
		<title>By: Jack</title>
		<link>http://gamedrone.net/2009/11/15/juggling-tactics-in-dragon-age/comment-page-1/#comment-178</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Mon, 23 Nov 2009 16:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedrone.net/?p=1488#comment-178</guid>
		<description>Very useful</description>
		<content:encoded><![CDATA[<p>Very useful</p>
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